Most pages were just panel after panel without any of the creativity in narrative and design that comics can really take advantage of. I just wish characters like Scanlan and Grog had more to do than be comic relief.Īs mentioned, the art here is great, especially in part 2, though I do wish that there had been a little more experimentation with the comics format. Part of this is just because of the nature of DND campaigns, and there’s not a lot they can change in a story that’s already been more or less written. The art here is beautiful! But it didn’t really deliver in terms of character development and plot. I read this comic because I liked the characters of Vox Machina, but wanted more backstory and lore of who they are. I’m not super familiar with Critical Role (I’ve only seen the show), so take anything I say here as a grain of salt! If you're a fan of the series, I wholeheartedly and unhesitatingly recommend this book. If you want to read this and merely shrug or say "oh cool" at the mention of Critical Role or Vox Machina, try to borrow it from somewhere unless you have $70AUD burning a hole in your pocket (even then you could try other well loved fantasy series). Sure, it's fine fantasy but I don't think it's worth the price of entry for anyone not intimate with the series. It's the idea that anyone who maybe wants to jump into the Critical Role world with this book needs to pay that much that I have a problem with. $70AUD is a lot for one book, but if you enjoy the IP then it's not an issue. The third and final issue I find myself having with this book is its price tag. ![]() The art is amazing, don't get me wrong, I just found this be become more and more frustrating as I went along. Instead, it would be on the next page, causing your eyes to glance away from where you SHOULD be reading next. Very rarely was there the opportunity to turn the page and have the whole page art as the next frame you read. The second issue, though minor, is the way the formatting of big reveals/cool shots are played out. If you enjoy fantasy but don't follow Critical Role's story you might still enjoy your stay in Tal'Dorei, you may just find some of the niche references going over your head (I know I probably had many of those). The first issue I have with this book is if you don't know who any of these people are or what Dungeons & Dragons is, I'm not entirely sure you'll enjoy this much. As a package of love and art, it is very well executed.īut I have three issues with this book. Besides this, I can imagine the joy one feels reading and seeing the events happening that they've only heard referenced in the show. Alongside this, the writing and story is well put together, having been crafted from notes the original cast have given the writers, though I feel some of Scanlan's one-liners came across as a bit forced each time he called them out. ![]() I especially liked the character design and the callbacks for each character, given this is the team's origin story. A shoutout to the artist Olivia Samson who drew every single frame of art in this book which captures everything about the characters, even in their moments of hesitation or exchanging glances with each other. REALLY heavy), the pages are thick and the colour on each page pops, bringing each character's personality and emotion to life. The book itself is high quality and physically large (ie. I had the opportunity to get this from my library and read it that way and I'm glad I did. However, if you only know about Critical Role but don't follow the adventures aside from a few highlight videos on YouTube, it might be worth borrowing this if you want to read it. You don't need to keep reading this review, just take the book to the register and get it. If you follow the episodes each week and love every aspect of all the characters, this is absolutely for you. This is essential for any Critical Role fan.
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